Okay, now if the trap is always firing, how do we let the player get past it? Let’s make a switch in a different room for that… but we should make the other room so easy to get to. So now, the room’s width is blocked by these dangerous, unstoppable traps with a tantalizing treasure chest on the other side. ![]() I set one to the left, and another to the right. I do a CSC, then “Set Trap Type… > Electricity.” Another CSC, then “Set Trap State… > Firing and Visible.” All traps default to being unable to be disarmed, so that option is fine.įinally, I do another CSC, then select “Clone.” This copies the object including its settings (which the eyedropper tool doesn’t do). I want to intimidate the explorer a bit, so I want the traps to always be on, unable to be disarmed, and be shooting electricity. For now, it’s time to set the properties of the traps. ![]() We’ll deal with the treasure box in a bit.
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